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Unakin

Discover Sawyer, the autonomous AI game developer in private beta, offering end-to-end engineering solutions while ensuring your code's privacy and security.

Game Development Updated 7 minutes ago
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Unakin

Unakin's Top Features

Autonomous game performance optimization
Advanced reasoning and planning capabilities
Custom large language models (LLMs)
3x faster codegen models
Robust contextual understanding with knowledge graph integration
Seamless IDE and game engine integration
End-to-end task execution
Privacy-focused data handling
Comprehensive testing mechanisms
Conducts before and after analysis

Frequently asked questions about Unakin

Sawyer is an AI game developer capable of autonomously completing a wide range of coding tasks, from understanding your codebase to generating functional and robust code solutions.

You can leverage Sawyer to fix performance issues, iterate on gameplay mechanics, generate new code, and integrate actions directly into the game engine.

Sawyer is currently in private beta, with broader access expected in the near future.

Sawyer is powered by custom, industry-leading large language models (LLMs) that outperform many state-of-the-art models.

Sawyer has been trained on a diverse range of datasets specifically curated to enhance its capabilities in game development tasks.

No, Sawyer ensures your code remains private and is not used to retrain general models.

Sawyer connects to your codebase and broader game project, building a knowledge graph and integrating with tools like your IDE and game engine to take necessary actions.

Sawyer’s code generation models are 3x faster than many state-of-the-art models, thanks to advanced optimizations in its large language models.

Yes, Sawyer runs a series of tests to ensure the new code functions correctly and robustly meets success criteria.

Absolutely, Sawyer prioritizes your data's privacy and security, ensuring that your studio code is not used for retraining general models.

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